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Imate frisbee backgrounds
Imate frisbee backgrounds




imate frisbee backgrounds

The first method uses the background Parameter of Layouts, while the second method uses a standard Layer as your background. There are two primary ways of handling a background for you skin, each with different benefits and drawbacks.

imate frisbee backgrounds

Now we're ready to display our background image. Open up player.xml and include the newly created player-elements.xml file before the opening Container Tag. Of course now that the Element is defined, we have to include the file somewhere or else it will never be seen by Winamp. This prevents you from accidentally having two Elements with the id of "background", for example. To help avoid confusion, it is common to use the prefix " player.normal." for images in the Normal Layout of the Main Player, and " player.shade." for the Shade Layout, etc.

imate frisbee backgrounds

This is how you will reference the image in your Layout. It is important to make the id something descriptive and unique. In this case, my file is called mainbase.png but you can call it whatever you wish so long as the filename matches what you define here. In player-elements.xml, you should have something like this: In your XML folder, create a new file and save it as player-elements.xml. Now we need to include this file so that we can use it in our Layout. Copy the MainBase.png file into the new player folder. If not, get it here, as you'll need these images throughout the remainder of the tutorial.

Imate frisbee backgrounds zip file#

Hopefully you have the ZIP file of images needed for the tutorial. The first thing you should do is create a new folder in your skin folder. There are a few things you should do to keep organized. In order to use our background image, we first need to add the image to our skin.






Imate frisbee backgrounds